Hi! Iām Corey (he/him)
I make sounds and games and sounds for games
Sound Design š¤ Music š¼ Wwise šļø FMOD
Unity š¹ļø Unreal š® Javascript šØāš» C++
check out my github repos
With past lives in experimental percussion, architecture, forensic engineering, and house building, I draw on a lifetime of listening, creative collaboration, and technical problem solving to take on the unique audio challenges of every new project.
When Iām not field recording or making odd noises in my cozy home studio, I love working in code and systems of all scales - experimenting with machine learning, creating interactive music systems, setting up unconventional audio effects, or just smoothing out mundane tasks with custom scripts and tools.
Iām currently seeking new projects, and am assisting Red Rover Interactive as a technical sound designer on their project Enginefall.
My past projects have appeared in the following events:
IGF, Indiecade, Experimental Gameplay Workshop, Open City: Expanded Realities, Gamefest, Boston FIG, and Terminus.
Iām based in beautiful Stockholm, Sweden