Contact

Contact

Hi! I’m Corey (he/him)

I make sounds and games and sounds for games

Sound Design šŸŽ¤ Music šŸŽ¼ Wwise šŸŽ›ļø FMOD

Unity šŸ•¹ļø Unreal šŸŽ® Javascript šŸ‘Øā€šŸ’» C++

email me

check out my github repos

With past lives in experimental percussion, architecture, forensic engineering, and house building, I draw on a lifetime of listening, creative collaboration, and technical problem solving to take on the unique audio challenges of every new project.

When I’m not field recording or making odd noises in my cozy home studio, I love working in code and systems of all scales - experimenting with machine learning, creating interactive music systems, setting up unconventional audio effects, or just smoothing out mundane tasks with custom scripts and tools.

I’m currently seeking new projects, and am assisting Red Rover Interactive as a technical sound designer on their project Enginefall.

My past projects have appeared in the following events:

IGF, Indiecade, Experimental Gameplay Workshop, Open City: Expanded Realities, Gamefest, Boston FIG, and Terminus.

I’m based in beautiful Stockholm, Sweden